![F0 Aura.jpg](./images/gal/F0+Aura.jpg)
![views.gif](./images/gal/views.gif)
![F4 Aura.jpg](./images/gal/F4+Aura.jpg)
![F5 Aura.jpg](./images/gal/F5+Aura.jpg)
![F1 Aura.jpg](./images/gal/F1+Aura.jpg)
![F2 Aura.jpg](./images/gal/F2+Aura.jpg)
![Aura LP.jpg](./images/gal/Aura+LP.jpg)
![light.gif](./images/gal/light.gif)
![Aura LP 1.jpg](./images/gal/Aura+LP+1.jpg)
![Aura LP 2.jpg](./images/gal/Aura+LP+2.jpg)
![turn.gif](./images/gal/turn.gif)
![Aura N 1.jpg](./images/gal/Aura+N+1.jpg)
![Aura N 2.jpg](./images/gal/Aura+N+2.jpg)
![Aura N views.jpg](./images/gal/Aura+N+views.jpg)
![Aura N 0.jpg](./images/gal/Aura+N+0.jpg)
I had the honor of creating one of the most iconic characters in EVE Online - Aura, which is the visual representation for the onboard computer AI
Responsible for design, game model and look dev
Art Direction: Georg Hilmarsson
Animation: Óðinn Árnason
Software: ZBrush, Blender