![Gold_MainC.png](images/gal/Gold_MainC.png)
![Gold_Close.png](images/gal/Gold_Close.png)
![All Var composed.png](images/gal/All+Var+composed.png)
![Gold_FullBody.png](images/gal/Gold_FullBody.png)
![M_Vanguard_Helmet_1B.png](images/gal/M_Vanguard_Helmet_1B.png)
![Mid Comp Rev2.png](images/gal/Mid+Comp+Rev2.png)
![M_Vanguard_Helmet_2.png](images/gal/M_Vanguard_Helmet_2.png)
![Wireframe.png](images/gal/Wireframe.png)
![hood Concept.png](images/gal/hood+Concept.png)
![Helmet blockout timelapse](images/gal/VG_TimelapseC.gif)
Character game model and concept design made for EVE Online
The texture and material variations are representative of different factions from EVE
Screenshots from Marmoset
Software: ZBrush, Blender, Marmoset, Substance Painter
Helmet blockout timelapse