![Head_LongB.jpg](images/gal/Head_LongB.jpg)
![Head_Maya.jpg](images/gal/Head_Maya.jpg)
![Head_Zbrush.jpg](images/gal/Head_Zbrush.jpg)
![andrei-cristea-head-lat.jpg](images/gal/andrei-cristea-head-lat.jpg)
This character was created for a cinematic project.
During this time I wanted to take the opportunity and explore a couple of sculpting and detail transfer solutions, along with hair styling workflows between ZBrush and XGen, and skin and hair shading in Vray.
Software: ZBrush, Maya, Vray